The 10 WORST Reasons to Quit Game Development [2019]
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The 10 WORST Reasons to Quit Game Development [2019]


Making video games is a dream come true for
most developers, but as we’ve seen, it can also be a daunting journey filled with new
challenges and surprises. Not everyone makes it to the finish line – and
some don’t even make it to the starting line! In this video we are going to look at reasons
why people quit (or not even start) their game development projects. We are Ask Gamedev and these are the Top 10
WORST Reasons to Your Quit Gamedev Dreams Welcome back! If you’re new to Ask Gamedev, we make videos
to help you learn about the gaming industry so that you can elevate your games and inspire
others. If you’re on a gamedev journey yourself,
consider subscribing. We’d love to help you along the way! And if you’d like to continue the conversation,
join our Discord server. Check out the description for an invite link. Number 10. “I don’t have the money for it”. Being a game developer is too expensive! Why is this a bad reason? Nowadays because of so many open source projects,
it’s arguably never been more affordable in the history of game development, to be
a game developer. There are a number of free game engines out
there like Corona and Cocos2DX. Unity has a personal license that’s free
for any dev with revenues under $100k. And for an open-source 2D and 3D engine try,
a community favourite, Godot! For art, you’re spoiled with options. There’s GIMP – the free photoshop alternative,
Krita – an open source painting tool Inkscape – a free vector graphics editor
And of course Blender – the beloved 3D suite. Number 9. “I don’t have anyone to work with”. We understand this. It’s sometimes hard to keep motivated on
a project while working alone. So, why is this a bad reason? The answer is because you don’t have to
stay alone! Just remember, the game development community
is huge, and there will always be people just like you, looking for a group to work with. Here are just a few places to meet fellow
game devs looking to partner up: Crowdforge. Crowdforge has a section on their site dedicated
to game jams . On each jam’s page you’ll be able to see each team’s discipline composition,
and find out what roles they still need to fill. Either create and recruit your own team, or
join one that’s looking for your skill. r/gamedevclassifieds. Reddit’s Gamedev Classifieds is still a
very active subreddit, with over 40 thousand members. And finally, the many gamedev Discord servers
out there that provide a platform for people to form gamedev teams (like Ask Gamedev’s
Discord Server)! All of that said, if you really are a lone
wolf, there are plenty of solo devs that have seen success taking the road less travelled. Check out this playlist of the some of the
best solo dev success stories. Number 8: “I’m too young” We see this one a lot, and every now and then
get someone asking “Am I too young to make games?”. Why is this a bad reason? Well first, let’s clear this one up right
now: You’re never too young to start your gamedev journey! If you’re old enough to be interested in
game development, then you’re old enough to make your first game. If you’re interested in coding, there are
a number of accessible coding courses designed for people of all ages. Code.org is a nonprofit dedicated to expanding
access to computer science in schools. They also have online courses designed for
grades K-5, 6-12, and beyond! If you’d like to try your hand at design,
there’s BAFTA’s Young Game Designers initiative. It’s a yearly competition where young designers
create ,develop, and present their new game ideas to the world. Aspiring game designers aged 10 to 18, can
compete to win the “YGD Came Concept Award”, or the “YGD Game Making Award”. For more info, check out BAFTA’s website. Number 7. “I don’t know what engine to use”. This one can cause people to stumble right
out of the gate. You might even find yourself going through
analysis paralysis making sure that you’ve chosen the right one. Why is this a bad reason? Well just because there are a wealth of engines
to choose from, doesn’t mean you should get stuck right at the start. To simplify things, here are some questions
to ask yourself when choosing an engine: Is this engine suitable for the type of game
that I’d like to make? Are there any comparisons? Do I have the knowledge to use this engine? If not, can I learn from the documentation,
or books? Are there enough tutorials for this engine
that feature the type of game I want to make? Do I have the hardware to support this engine? Does this engine support the platform that
I want to release on? Am I ok with this engine’s license and/or
fees? For more on game engines, and the types of
games you can make on each, check out this playlist of game engine showcases. Number 6. “I didn’t go to a game design school.” Some people think that you need to attend
a game school before you can start making games – and that’s a misconception. Why is this a bad reason? First we should say that going to school is
never a bad idea. We do not want to dissuade you from going
to a game design school. At the same time, not going to one should
definitely NOT stop you from trying to make games. In regards to game schools though, here’s
what one of our favourite indie game developers, Derek Yu (of Spelunky, UFO50, and Spelunky
2), has to say “The most important thing to know about video game development and schooling
is that no one, whether it’s an indie studio or big company, cares about degrees. How could it, when some of its most prominent
members are drop-outs or never-beens? John Carmack, Cliff Bleszinski, Jonathan Blow,
and Team Meat are all prominent members of this club.” You can read more of his tips on GamaSutra. We’ll leave a link to the blog post in the
description. If you’d like to learn about game design
on your own, here are some books that we recommend on design:
The Laws of Simplicity by John Maeda Level Up! The Guide to Great Video Game Design by Scott
Rogers The Art of Game Design: A Book of Lenses by
Jesse Schell A Theory of Fun for Game Design by Raph Koster Number 5. “I can’t make art”. Drawing is tough, and some of the best, highest-selling
indie games out there have amazing art [Cuphead], so we can really sympathize with this one. So why is this a bad reason? Well if you really can’t make art there
are at least 3 things you can do: Learn. There are so many great artists out there
sharing their techniques. Our video on “The Best YouTube Channels
to Learn about Game Art” was just the tip of the iceberg. Use simple shapes. Not all games need super complex art. We’ve seen games that take the minimalist
approach become critically and commercially successful
Source your art. If art is a roadblock for you, try buying
an asset pack, or even commissioning your artwork. For more on this topic, check out our video
on how to source art for your games Number 4. “My game idea won’t make any money”. Some people think their idea is too niche
to garner any sort of attention or success. Why is this a bad reason? Well we’d caution setting high financial
expectations. In most cases, trying to make a lot of money,
especially with your first game, is not a realistic or probable goal. As we’ve seen, making an indie game does
not guarantee you any money at all. In fact, many developers have lost a substantial
amount of money. With your first game, your goal should likely
be to ship and to better yourself for your next effort. If you can ship a game, and learn from it,
that’s already a huge accomplishment. Number 3. “I don’t know where to learn about gamedev”. Why is this a bad reason? This is a bad reason because we live in the
age of learning. You can learn coding for free on sites like
Khan Academy, or Codecademy. You can also find full gamedev courses for
various engines on sites like Udemy. And lastly, you can learn a lot of what you
need to know, for free, on YouTube. Some channels we’d recommend learning gamedev
from are Brackeys and Blackthorneprod. For our full list of recommendations, check
out our video on the best gamedev youtube channels. Number 2. “I don’t have any time”. Well this one isn’t specific to gamedev
as this could impact any hobby. Why is this a bad reason? Well what we can say here is that game development
is flexible. You can find pockets of time and work in small
bits, or learn in small chunks. Matt Rix (of the award winning game Trainyard),
created game ideas and prototyped them on his netbook all during his commutes to and
from work. It’s also common for indie developers to
work on their titles part time on evenings and weekends before ramping up and releasing
their title. We saw that in last week’s Community Member
Game of the Week, Must Dash Amigos. Also, Daniel Mullins, creator of Pony Island
and The Hex, had a full-time job for most of Pony Island’s development And finally, the number 1 worst reason to
give up on your game development dreams: Number 1, “I can’t code.” Some people think that if they can’t code,
then they have no place in game development. Why is this a bad reason? Well for starters, just because you can’t
code doesn’t mean there’s no spot for you on a game dev team. As we’ve seen in previous videos, all great
game development teams are comprised of people across a variety of disciplines including
art, design, marketing, project management, and more. And second, you don’t necessarily have to
write a single line of code to make a hit game. We’ve seen amazing titles come from no-code
game engines. And finally, if you can’t code now, there’s
no reason you can’t start learning! If there’s one thing that we want people
to take away from our channel it’s that, if you have a passion for game dev, you can
learn anything that you put the time and effort into, at any stage in your life. For more Ask Gamedev on how to plan a development
project, check out this recent video. Or alternatively watch this video on the most
sought after gamedev roles.

About Ralph Robinson

Read All Posts By Ralph Robinson

94 thoughts on “The 10 WORST Reasons to Quit Game Development [2019]

  1. Thanks for watching! For more Ask Gamedev, check out How to PLAN Your Game Development Project ► https://www.youtube.com/watch?v=a7vZFiFLw-w

  2. Could next video be:Top 10 low end game engines .My problem because i am not started game project,my pc cant run most of game engines.

  3. I don’t think I’ve mentioned this before, but I’ve been using an engine made by 2 people, which they made ENTIRELY in Clickteam Fusion

    What its features is it features you to use Custom Animatronics, Mask, Custom Mask Animation, and more.
    The only limitations it has is that it’s only a fangame Maker up to FNAF 2, and also has an optional tab called “Developer” for Coding with the language “Lua” for things like the Foxy mechanic from FNAF 1

  4. I'm only 10 and have my own little community! None of them are good in my opinion (But that's your choice!). If you want to see them, go to these links:https://scratch.mit.edu/search/projects?q=cubikgames & https://scratch.mit.edu/search/projects?q=LavaStudio

  5. Heeeey guys!, It's me! Paolo!, I have been following you on Instagram, and right now I started watching all your videos again!, You guys are truly a blessing! Hope you remember me, say hi to the rest of the team, and have a great week!

  6. The first three r so connected for me cause I'm a 13 year old who cant get a team my age cause not many people in my age don't make games and publishers won't take me seriously so no money and my skills are limited to code and my game needs art so no money so sourcing. And it might not even make money.

  7. code is scary in the start, you think that is impossible to learn such hard thing, but with training and perseverance everyone can! The most dificulty part of programming is perseverance, but after you start to take the line even you way to think will be more organized.

  8. I have gone through most of these reasons and they are %100 true!

    Another reason would be comparing my game to another similar (successful) games and getting disappointed by how not-good my game is compared to them.

    Great video & very useful tips.

    Keep it up!

  9. for the first point, i literally cant use most engines because my computer doesnt run them, and the price for a new computer (even a shitty laptop) is unaffordable. but even then theres some that are usable, like monogame

  10. I’m 44 years old and will be releasing my first title in a week on Steam. I started making games 1 year ago with no industry knowledge or coding skills. That title will most likely not make much money but I’ve learned ALOT! There is no good reason to quit.

  11. Thanks for such a cool and inspiring vid. No more excuses, time for me to get cracking… after a good nights sleep of course 😁

  12. i recommend for the first project to stay alone and just learn to finish something… with more people in the team, the chance that you will never finish anything is increasing

  13. Don't forget the "DragonBones" in the open source and free Application For make character animation instead of using "Spine"

  14. You're right, there is no need to go to an game design school.
    The same goes with art, I've been learning it by myself for 3.5 years now and I haven't been on an art school. You can learn it all by yourself, practice or get used to the program that you are using. I really needed to hear that, thanks!

  15. Well, where is the damn software that feeds me with no money? StarTrek Replicator app or something?
    Free Software is nice, but if it doesn't make me money its still a rather good reason to quit.
    Not the strongest start… :/

  16. At 0:29 they show the thumbnail for a ‘5 pc builds for gamedev’ video. That video has not been released. Is this a teaser 🤔

  17. Noa Calice from Blackthornprod is my indirect mentor..
    I say indirect, because he doesn't know that I learned almost everything about gamedev with him xD
    His channel is awesome and his tutorials are so simple to understand..
    I'm very glad for him been mentioned on this amazing channel as well..

  18. I recommend GameDev.TV teachers Ben Tristem and Rick Davidson and their courses on 2D and 3D, both in Godot and Unity engines.
    In time: @Ask Gamedev, I wanna translate your subtitles to my native language, since indie dev folks in here are starting to thrive.

  19. Although i know i should just finish games as a beginner, I'm always stuck with the thought of.. "is this idea good enough? Does this look decent enough or does it feel right?"

  20. So if I can't code, can't draw, don't have time, have no money…I can still make a hit game? What if I don't have a computer?

  21. I don't know… one of my reasons is I will never become a full time indie game dev and I will need to switch to a random job to survive and that scares me.

  22. I've started a game development project that I have put on hold while I made a few smaller mobile games. Getting back into development slowly. The Time issue is the one that always comes up in game dev🙂

  23. The reason number 2 is what it makes me to quit gamedev. Time . The problem is I want to learn gamedev but I'm studying at University and also I don't have a job so I can, let's say, organize my life.

    That's the reason why I'm quitting gamedev.

  24. These are Cheasy.. what happened to the old “Ask GameDev” that used to be good? Am I the only older user? No offense, this is a bad video with a lot of pity such as “I am too young” or “Nobody to work with”. It is BS. Can you guys please put good reasons such as the real stoppers. Examples can be The complexity (Engine,coding,etc), and probably even the fact that the stress or something. Please put more valuable things in your videos. This is harsh criticism

  25. I need a programmer to help me start, and complete, my game ideas. If there's a Godot/Unity programmer willing to work on indie projects message me!

  26. 1:03
    Ask Gamedev: Doesn't show BGE or UPBGE logo
    Me, a Blender user: [Anger]
    Ask Gamedev: Only lists blender as an art generator, knowing full well the BGE exists
    Me: [Visible confusion]
    Me: Later realizes they also forgot stencyl and lightwerks
    Me: Whaaaaaaaaaa-

  27. Those selected features did bring to my head some "experiences": "No Money" is for not having money to purchase an adequate computer to work (developing environments require too much computer to install and use smoothly), and I don't own the currency to purchase those. "Nobody to Work With" because almost no people work (and here in my country, most of them don't want) video games developing. "Too Young" is REALLY a STUPID reason, because I was planning my first game when I was 7 years old (currently 35) and I'm still wishing to make it real. And for the end of this video, YES!!! I'm planning to make some games, a fighting one (I would like to call it Tsuken, which will be a franchise with 17 games), an adventure one (La Ciudad del Misterio), some puzzles (Cubipress, Quarth Evolution (with Konami), Sokoban World (with Thinking Rabbit), Multipletris, and more), a rhythm game (I have not planned the name yet), and much more…

  28. I've been making a videogame for 4 years, and I restarted the project 2 times from scratch because everytime I put something in the game, some weeks later I came up with another idea of how I could improve either the gameplay or the performance of my game. Now I'm very proud of the actual state of my game and I think it looks amazing. But now, I wonder if my videogame will have any attention from the public, I don't want my project to disappear, it doesn't deserve to be forgotten 🙁 .

    I'm planning to make another little videogame, so the people could know some of my work before I upload my game to Steam, and hopefully, I will get enough to pay my university. Of course I started this because of fun, and it is something that I really enjoy to do yet!

    Thank you for the video

  29. My concern is money. For over 4 years, I kept getting told to pay someone to do the work for me, get a tutor, buy a book, buy a course, buy a $2000 gaming computer, or go to college.
    I managed to fix this with code.org to read code, then make a basic project from a Pygame tutorial on YouTube.

  30. 5:03 of course to get an actual job i need to go to school. and i just started that today… so two years of this and ill be ready. idk if ill get some other job to get some job experience before that but ive got a vague plan.

  31. 6:15 the music aspect of this is often overlooked. like theres some resources out there on music production but not near as much as their is for the visual arts. and besides, in order to learn you need to know what to look for.

  32. 7:12 oh thats a real bad reason. ive been making games for… not too long but long enough i have a few out there. and yeah you shouldnt go in wanting money right away. if you are looking for attention though, game jams are where its at. the games ive made for game jams get TONS more attention than the ones i just made over a longer period of time.

  33. 9:30 knowing that some people cant code makes me happy in a weird way. like the thing i like is something that some other people cant seem to wrap their head around… or just dont want to do. it makes me feel like what im doing is going to help people someday.

  34. Hi bro i am your fan I am in India from Tamil Nadu I have a doubt for you how to make a weapon in solo develop and how to learn VFX effects and graphics in unity and one more question I do not know about coding how to I learn the coding and I have a lot of idea in my game but I do not know the coding bro what should I do please tell bro and and thanks for this video because I give up the game editing because I do not have friends to guide me but I see your video I have a confident and I will make a game without friends thanks bro and bro remember the coding bro please bro make the video about coding bro and thanks of lot bro

  35. Do people consider Unreal Engine a bad engine to start off with? I tried Unity and GoDot and had such a hard time finding tutorials that were up-to-date and in general got frustrated with. When I tried ue4's Blueprinting System I've learned so much and have gone so far just by using Unreal Engine 4 its EXTREAMLY easy to understand.

  36. I've heard about a lot o people afraid of coding. I can comprehend that maybe you aren't a code man yourself, but you can make an effort to learn at least the basics and then work with someone else who does know and like to code.

  37. Thank you!!

    This impires me a lot … I've been developing games for 5 years and always I need a push to continue… thank you.

  38. Thank you for this video! I'm currently with the time issue and barely able to get an hour of time to sit at my PC. But this is a reminder that it's ok and I just need to keep at it. Also can't agree more about BTP being a great channel for art and gamedev help. MortMort is also an amazing channel to learn pixel art. Thank you for mentioning these two!

  39. Is it good workstation xeon, nVidia quadro k4000 with 16 GB ram? I am trying to create music with fl studio, drawing with photoshop that i love and using Unity for a 2D game. Always loved 2D graphics. Do i need anything else? WE ARE AT 2019 ALL I HAVE SEEN OPEN DORS , OPEN DORS EVERYWERE . I cant get stuck 😅 you find answers everywhere. Man its too good to be true ! BUT IT IS! Nothing its hard. The only hard work here is to everyday sit front of pc and experiment with it. This is the hard work. Not how to learn exemple Unity, photoshop ect… Sit everyday on that chair guys play with the programs , and you guys will get surprised of your selves.

  40. Great video, very inspiring! Your videos looks like it takes so much effort to make, hope that you continue making.

  41. Ok, so this is not really a "you shouldn't quit a career in games for these reasons" kind of video, it's "starting video game development as a hobby is not as hard as you think". I'd say that's a hugely misleading title :-/

  42. Instead of saying what the channel is for in every video, why not add it as a trailer on the channel. Just so we dont need to see it everytime we watch a video 🙂

  43. What about the fact that big game companies treat thier employees like crap. U might hv heard the news surrounding Fortnite and EA.
    IMO it's better to just be a hobbyist in game dev rather than being a full time professional

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